So Day Two had wrapped up and I'm home. After a few games of Destiny and dinner (sorry for the late post but I had to unwind) I dumped all my photos and here I am. I was ALMOST distracted by that Werner Herzog Antarctica film, but alas I saw through it.
You know how they tell you to not project and listen to everything you hear? Well today I was expecting a shit day, the way it started. A random friend thru snapchat/e3 last year told me the line was insane... at 8:30am. I had just barely begun my public transportation journey. When 930 finally rolled around (the Sony Experience App registration time) it decided to crap out on me and I lost my chance. Regardless the point of this long drawn out story is that everything turned out fine. I booked two theater presentations to begin the day which were Uncharted: The Lost Legacy, and Detroit: Become Human.
I really like the theater presentations if I'm going to try and write about it later, because I can jot notes considering you're usually not allowed to film anything.
Let's start with Uncharted: The Lost Legacy. Thanks for the free Uncharted bag Naughty Dog! Swag son. So in no particular order here are some of my thoughts on the game. Your main characters are Nadine Ross and Chloe Frazier. Immediately I noticed that the dialogue for Chloe is going to get repetitive and hopefully not too annoying. She's witty and her quips were already a bit much but its early. They really tightened up the variety of kill animation. They look solid when you pull someone off a cliff, and these women have a few tricks up their sleeve you never saw the Drake family pull off. ENVIRONMENTAL DAMAGE! Lots of it. Well done. I don't remember if this was in U4 but you can shoot whilst sliding. This build did have some noticeable targeting issues, but I'm a nerd. Here is the one epiphany moment I had watching this demo. Naughty Dog KILLS it with the camera angles. It really adds depth and character to a lot of scenes, and goes fairly unnoticed (which is a good thing). Hats off to whoever has that job. All in all Uncharted is a franchise I'm all in on, and am looking forward to playing this game.
Detroit: Become Human is a title I am eagerly anticipating. I love when a new IP gets me a bit excited, and I jotted a few notes down in my moleskine. First things first. It felt like Deus Ex. The vibe, sterility, and some of the visual effects really give off the same feel. This is a good thing to me, even tho I was disappointed with Mankind Divided. The gentleman giving the presentation mentioned that the studio basically reused some of the same functionality that Heavy Rain used for its controls. Not having played that game, I cannot really comment. The next thing I noticed was how similar their (and for lack of a better term as I don't know what he called it TBH) "vision mode" is to Watch Dogs 2 and its nethack. I love nethack. Bring it. Here is something they repeatedly stressed. OPTION. CHOICE. You decide. There are even meters for it. Pacifist or Violent. To me, this spells fun. I watched some droids (led on by crowd participation you savages) destroy a town center to prove a point. They left us at a cliffhanger of the choice to kill a straight up human or not. We'll see were this game goes because we'll for sure be following its development.
So I met up with a buddy Chris after walking around. He's a buddy I've known since the Black Eyed Peas days, and he's a gamer on MVC and LOL. Also works in the industry. While he played a match of MVC, I check out some of the indie games behind him. It wasn't even labeled "Indiecade" so that may be done. Regardless these were smaller kiosks. One kind man asked me if I wanted to play.
That game was Little Lords of Twilight. This game is actually already out. It reminded me of a PVP version of Xcom or any movement square, turn based game. The PVP and leaderboard aspect of this game is the draw. Really smart concept. It's on both steam (he gave me a code for a copy) and IOS/Android. Check it out, I definitely had fun and can see the addictive appeal.
I also checked out the (crowdfunded?) port of Oddworld: Abe's Oddysee. It was fun and quirky like the old one, but in 3D. Some of the controls were buggy and he honestly told me he didnt know how to fix some of the glitches yet. I like hearing that. He showed me all the controls. If you're a fan of the series its a must play. Also, will be on android and iOS.
The next game we played was Dragon Ball FighterZ or however it spelt/pronounced. Mind you, my buddy Chris competitively plays Marvel vs Capcom so I thought I was gonna get smashed. We've never played each other but I'm no slouch. So there he is, looking at the move list. I took once glance and realized its a fighter game. Forward and back circles + buttons = wreck. And that I did. I beat him with a team of SS2 Gohan (after he beat cell), Cell, and Vegeta (same era). There were only like 5-8 fighters to choose from. IT WAS A BLAST. Doing instant transmissions is so gratifying, and the punishers... punish. This will be a MLG game or whatever as long as its balanced. Side note: I didnt throw a kamehameha, I had 7 stacks of power built up but didn't know how :(
So after waiting 4 hours for Zelda last year, I only waited about 45 for Super Mario Odyssey. I'm gonna be honest here, I'm not a huge Mario fan, and really only wanted the shirt and especially the pin. After playing the game on the switch, they added some cool features. Still not sure if I'm sold on the joycon, but I'm sure I'll get used to it. Flinging your hat made me think of "flickadawrist" the whole time. It's really unique because there are traditional "levels" (with even more traditional 2D type games built into the walls, accessed via tubes) and exploring ones where you are in a town. I'd like to check out more, but again, I wasn't super thrilled about it.
So I alluded to it a bit early in this blog. My day was eventful but awesome. After missing out on the 930 RSVP, I tried for 1pm...and... got it? Sorta. It was stuck. The app blows. I screenshot and basically talked my way in to play the campaign mission for Destiny 2, The Inverted Spire. Oh man. This is what I wanted. I'm going to be all over the place, as with a hands on demo I cant take detailed notes. First off. It feels like Destiny. The gun play is tight, and everything fits in place. For this strike I chose my main, the Titan. The Striker class has some new abilities. Every subclass now has a "job ability". Its a cooldown based action. For Titan strikers you get a little or big translucent shield you get to place on the ground. You have the ability to duck and cover fire behind it. When you do, it reloads your magazine. REALLY sweet. I feel like this may get some nerfs quickly. Lightning grenades got a tweak, as they take some time to "charge" before emitting a torrent of arc energy. Titan skating is essentially gone, but movement is fine. I dont know if it was the gear I had on or it was changed, but Titans throw the grenade a bit different now, as all mine were short. Everything felt refined. There were even better warp/jump/teleport pads. The scenery was still Venus, but felt fresh with next gen paint. Finally I got to use the super. It did not disappoint. Having several lower damage smashes, accompanied by a shoulder charge melee much like the Hammer Titan has now, adds mobility to the subclass that was much needed. It's not just one and done blow your load, you get to pick and chose your victims. VERY fun. I'm not going to explain the strike, other than the fact that this is a next gen game is CLEAR. Drills were carving the landscape, floors were dropping from beneath your feet, and just overall mayhem was going on. It felt big. And epic. As Destiny 2 should.